In order to explore how VR technology can be used to create meaningful learning experiences, we have developed a pilot project called the LBS VR Learning Catalyst in cooperation with SGIL (Serious Games International).
We selected the week-long format for Executive Education courses as an example scenario. A key stage on the last day of such an LBS programme involves reflecting on three ‘worlds’:
- The past – perceptions and views held by participants prior to coming together
- The present – current issues faced by participants in need of resolution
- The future – visions of a better future and commitment to achieve goals
The assets that create such ‘worlds’ – words, pictures, reflections, video – are created over the course of a programme, but LBS wanted to explore how to recombine these in a more powerful manner. Our approach was initially to explore three key components in parallel.